The workshop library

Facilitator playbooks for the sessions that keep worth running again: what each workshop is for, who to invite, how to run it, and what goes wrong. Each published playbook comes with a printable one-page summary for the wall and a full guide for your tablet.

Event Storming a Domain

The widest zoom, and Brandolini's own entry point to Event Storming. Stand a whole business (or a whole product) in front of one wall with everyone who touches it. The output isn't a design or a plan; it's one picture that every department recognises, and a shortlist of the places worth digging into next.

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Event Storming a Process

The default Event Storming session and the one you'll run most often. One process, one wall, everyone who touches it in the room, three hours. You leave with a precise shared model of the flow and a short list of the questions it raised. Where Big Picture looks for shape across a whole domain, Process Level looks for precision within one flow.

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Example Mapping

A pattern for breaking a user story into rules and concrete examples in twenty-five minutes, so the team knows whether it's ready to build before the sprint starts. Facilitator's playbook, failure modes, and what to do with the cards afterwards.

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Impact Mapping

A pattern for tracing a business goal through the people whose behaviour has to change, through the changes themselves, to the things you might build — so the team can tell the difference between work that moves the number and work that just feels productive.

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Prioritisation

A 60-to-90 minute pattern for picking the next order of work when the backlog has outgrown the room’s memory. MoSCoW, RICE, Cost of Delay, value-vs-effort — not as rival religions, but as lenses chosen to fit the constraint. Silent scoring, reveal, argue the fringes, land the order.

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AI Use Case Envisioning

A pattern for turning 'we should be doing something with AI' into a short portfolio of bets worth piloting, and an honest list of the ideas that aren't AI problems at all. Diverge across the business, score on value and feasibility and data and cost-of-being-wrong, pin each survivor to an autonomy level, and walk out with two or three pilots instead of a hackathon backlog.

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DDD Modelling

Half a day with a clarified Event Storming wall, a whiteboard, and the correct people — to land on aggregates, bounded contexts, and a context map the team will actually re-read. Where Event Storming an Architecture produces the first cut of boundaries, this is the session that sharpens them.

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Retrospectives

A pattern for creating a structured, safe space to inspect how the team is working and decide one or two things to change, so that continuous improvement stops being a poster on the wall and starts being a thing that actually happens.

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Wardley Mapping

A pattern for laying the components of a value chain (the sequence of capabilities a user needs, top visible to the user, bottom foundational) against an evolution axis, so that build-buy-borrow arguments stop being about taste and start being about where each component actually sits.

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Walking the Wall

A review session run against a projected, generated event-storm wall. The facilitator scrolls the whole domain top to bottom, runs mechanical audits that turn model defects into questions the room answers, and closes by counting the open-question cards down live. Ninety minutes, and the model is more honest at the end than at the start.

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On the way

  • Which Workshop When (14 Apr 2027)
  • Blameless Post-Mortems (21 Apr 2027)
  • Ensemble Programming (28 Apr 2027)
  • Cynefin Sensemaking (5 May 2027)
  • Threat Modelling (12 May 2027)
  • The Planning Onion (19 May 2027)
  • Pre-Mortem (26 May 2027)
  • Forecasting Without Estimates (2 Jun 2027)
  • Value Stream Mapping (9 Jun 2027)
  • Building a Ubiquitous Language (23 Jun 2027)
  • Dependency Mapping (30 Jun 2027)
  • Customer Discovery Interviews (7 Jul 2027)
  • Designing a Structured Interview (14 Jul 2027)
  • Chartering a Community of Practice (28 Jul 2027)
  • Story Splitting (4 Aug 2027)
  • Risk Storming (11 Aug 2027)
  • Lean Coffee (18 Aug 2027)
  • Futurespective (25 Aug 2027)
  • Delegation Poker (1 Sep 2027)
  • Team Self-Selection (8 Sep 2027)
  • OKR Setting (15 Sep 2027)
  • Design Sprint (22 Sep 2027)
  • Service Blueprinting (29 Sep 2027)
  • Game Day (6 Oct 2027)
  • Improvement Kata (13 Oct 2027)
  • Stakeholder Mapping (20 Oct 2027)
  • Experiment Design (27 Oct 2027)
  • Elephant Carpaccio (3 Nov 2027)
  • Tabletop Exercise (10 Nov 2027)

Not sure which session fits the problem in front of you? The technique-to-story map lives on the techniques page.