The workshop library

Facilitator playbooks for the sessions that keep earning their place: what each workshop is for, who to invite, how to run it, and what goes wrong. Each published playbook comes with a printable one-page summary for the wall and a full guide for your tablet.

Event Storming a Domain

The widest zoom, and Brandolini's own entry point to Event Storming. Stand a whole business (or a whole product) in front of one wall with everyone who touches it. The output isn't a design or a plan; it's one picture that every department recognises, and a shortlist of the places worth digging into next.

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Event Storming a Process

The default Event Storming session and the one you'll run most often. One process, one wall, everyone who touches it in the room, three hours. You leave with a precise shared model of the flow and a short list of the questions it raised. Where Big Picture looks for shape across a whole domain, Process Level looks for precision within one flow.

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Example Mapping

A pattern for breaking a user story into rules and concrete examples in twenty-five minutes, so the team knows whether it's ready to build before the sprint starts. Facilitator's playbook, failure modes, and what to do with the cards afterwards.

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Impact Mapping

A pattern for tracing a business goal through the people whose behaviour has to change, through the changes themselves, to the things you might build — so the team can tell the difference between work that moves the number and work that just feels productive.

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Prioritisation

A 60-to-90 minute pattern for picking the next order of work when the backlog has outgrown the room’s memory. MoSCoW, RICE, Cost of Delay, value-vs-effort — not as rival religions, but as lenses chosen to fit the constraint. Silent scoring, reveal, argue the fringes, land the order.

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AI Use Case Envisioning

A pattern for turning 'we should be doing something with AI' into a short portfolio of bets worth piloting, and an honest list of the ideas that aren't AI problems at all. Diverge across the business, score on value and feasibility and data and cost-of-being-wrong, pin each survivor to an autonomy level, and walk out with two or three pilots instead of a hackathon backlog.

Read the playbook

On the way

  • DDD Modelling (9 Jul 2026)
  • Decision Tables (16 Jul 2026)
  • Retrospectives (23 Jul 2026)
  • Wardley Mapping (6 Aug 2026)
  • Which Workshop When (27 Aug 2026)
  • Blameless Post-Mortems (3 Sep 2026)
  • Ensemble Programming (10 Sep 2026)
  • Cynefin Sensemaking (17 Sep 2026)
  • Threat Modelling (24 Sep 2026)
  • The Planning Onion (1 Oct 2026)
  • Pre-Mortem (15 Oct 2026)
  • Forecasting Without Estimates (22 Oct 2026)
  • Value Stream Mapping (29 Oct 2026)
  • Building a Ubiquitous Language (5 Nov 2026)
  • Dependency Mapping (12 Nov 2026)
  • Customer Discovery Interviews (19 Nov 2026)
  • Designing a Structured Interview (3 Dec 2026)
  • Chartering a Community of Practice (10 Dec 2026)
  • Story Splitting (17 Dec 2026)
  • Risk Storming (7 Jan 2027)
  • Lean Coffee (14 Jan 2027)
  • Futurespective (21 Jan 2027)
  • Delegation Poker (28 Jan 2027)
  • Team Self-Selection (4 Feb 2027)
  • OKR Setting (11 Feb 2027)
  • Design Sprint (18 Feb 2027)

Not sure which session fits the problem in front of you? The technique-to-story map lives on the techniques page.