The widest zoom, and Brandolini's own entry point to Event Storming. Stand a whole business (or a whole product) in front of one wall with everyone who touches it. The output isn't a design or a plan; it's one picture that every department recognises, and a shortlist of the places worth digging into next.
Read the playbook
· Summary (PDF)
· Full guide (PDF)
The default Event Storming session and the one you'll run most often. One process, one wall, everyone who touches it in the room, three hours. You leave with a precise shared model of the flow and a short list of the questions it raised. Where Big Picture looks for shape across a whole domain, Process Level looks for precision within one flow.
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· Summary (PDF)
· Full guide (PDF)
A pattern for breaking a user story into rules and concrete examples in twenty-five minutes, so the team knows whether it's ready to build before the sprint starts. Facilitator's playbook, failure modes, and what to do with the cards afterwards.
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· Summary (PDF)
· Full guide (PDF)
A pattern for turning a refined backlog into a sprint the team believes in: a goal, a set of stories, task breakdown, and an explicit commitment, in one focused session.
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· Summary (PDF)
· Full guide (PDF)
A pattern for tracing a business goal through the people whose behaviour has to change, through the changes themselves, to the things you might build — so the team can tell the difference between work that moves the number and work that just feels productive.
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· Summary (PDF)
· Full guide (PDF)
A pattern for laying out the whole user experience as a left-to-right narrative and then slicing it into releases, so the team can see both the shape of the thing they're building and the thinnest honest version they can ship first.
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· Summary (PDF)
· Full guide (PDF)
A half-day pattern for finding out what your customers actually hired your product to do. Switch interviews, the four forces, shaping the material into job statements, and what to do when the room wants to list features instead.
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· Summary (PDF)
· Full guide (PDF)
A pattern for surfacing the beliefs hiding underneath a plan, plotting them on an evidence/impact grid, and deciding which ones to test before you commit. Facilitator's playbook, failure modes, and what to do with the grid afterwards.
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· Summary (PDF)
· Full guide (PDF)
A pattern for laying out how a business creates, delivers, and captures value on a single page of nine boxes, filled in customer-first order, so the team can see whether the whole thing actually holds together.
Read the playbook
· Summary (PDF)
· Full guide (PDF)
Not sure which session fits the problem in front of you? The technique-to-story map lives on the techniques page.