Series
Games
How a video game fakes a believable world sixty times a second under a hard deadline: drawing a frame, faking physics, hiding the speed of light, generating infinite content, finding paths, building enemies that feel fair, and what speedrunners reveal when they take the whole machine apart. Part of Under the Hood.
How a Game Renders a Frame
Sixty times a second, a game builds an entire image of a world that doesn't exist, from a list of triangles, a pile of textures, and a budget of about sixteen milliseconds. Everything you see is a fresh painting made and thrown away faster than you can blink, and the whole craft of real-time graphics is deciding what to fake, because there is never enough time to do it for real.
Coming soon